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From Daniele Grosso
Revision as of 17:15, 21 November 2025 by Grosso.daniele (talk | contribs)
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Welcome to my website!

I am a physicst. I work at the Department of Physics, University of Genoa.

INFN associate (INFN section of Genoa). Member of AIF and SIF, EPS and IEEE. Also member of [AI] Also active member of AISTAP and WCGTC.

An overview of my training and former positions can be found in brief biography and/or CV.

My main interests are in Research and Development, Didactics (Teachings) and the Societal impact of Research and Didactics.

Areas of interests are mainly (but not only): medical physics, imaging, statistics, data analysis, computational physics, physical computing, astrophysics, nuclear physics, robotics, vision, ML, AI

Information on my activities can be found here: projects, publications, teachings.

I live in continuous learning mode: here some usefull (to me) stuff: notes, howto, links, web links, lists and software sections.


DAISY WORLD


GAME OF LIFE


// CONWAY'S GAME OF LIFE - Stessa identica logica del Daisyworld // Nessuna libreria esterna - copia e incolla e funziona subito!

int celle = 80; float cellSize;

int[][] griglia; // 0 = morta, 1 = viva int[][] nuovaGriglia;

boolean pausa = false; // premi P per mettere in pausa/riprendere float velocita = 10; // frame al secondo (premi +/- per cambiare velocità)

void setup() {

 size(800, 600);
 cellSize = width / float(celle);
 
 griglia = new int[celle][celle];
 nuovaGriglia = new int[celle][celle];
 
 // Configurazione casuale iniziale (30% di celle vive)
 randomSeed(42);
 for (int x = 0; x < celle; x++) {
   for (int y = 0; y < celle; y++) {
     griglia[x][y] = random(1) < 0.3 ? 1 : 0;
   }
 }
 
 frameRate(velocita);

}

void draw() {

 background(20);
 
 if (!pausa) {
   aggiornaGameOfLife();
 }
 
 // DISEGNA LA GRIGLIA
 noStroke();
 for (int x = 0; x < celle; x++) {
   for (int y = 0; y < celle; y++) {
     if (griglia[x][y] == 1) {
       fill(0, 255, 100);        // verde neon per celle vive
     } else {
       fill(40);                 // grigio scuro per morte
     }
     rect(x*cellSize, y*cellSize, cellSize, cellSize);
   }
 }
 
 // Bordini leggeri per vedere meglio le celle
 stroke(50);
 noFill();
 for (int x = 0; x <= celle; x++) {
   line(x*cellSize, 0, x*cellSize, height);
 }
 for (int y = 0; y <= celle; y++) {
   line(0, y*cellSize, width, y*cellSize);
 }
 noStroke();
 
 // INFO A SCHERMO
 fill(255);
 textSize(16);
 textAlign(LEFT);
 int y = 30;
 text("GAME OF LIFE", 15, y+=25);
 text("Celle vive: " + contaVive(), 15, y+=30);
 text("Generazione: " + frameCount, 15, y+=25);
 text("Velocità: " + nf(velocita,1,1) + " fps    [+]   [-]", 15, y+=30);
 text("Pausa: " + (pausa ? "SÌ [P]" : "NO [P]"), 15, y+=30);
 text("R = casuale   C = pulisci   G = glider gun   SPAZIO = reset casuale", 15, y+=35);
 text("Clic sinistro = disegna   Clic destro/tasto = cancella", 15, y+=25);

}

// ------------------------------------------------------------------ void aggiornaGameOfLife() {

 // Regole classiche di Conway
 for (int x = 0; x < celle; x++) {
   for (int y = 0; y < celle; y++) {
     int vicini = contaVicini(x, y);
     
     if (griglia[x][y] == 1) {
       // Sopravvive solo con 2 o 3 vicini
       nuovaGriglia[x][y] = (vicini == 2 || vicini == 3) ? 1 : 0;
     } else {
       // Nasce solo con esattamente 3 vicini
       nuovaGriglia[x][y] = (vicini == 3) ? 1 : 0;
     }
   }
 }
 
 // Scambia le griglie
 int[][] temp = griglia;
 griglia = nuovaGriglia;
 nuovaGriglia = temp;

}

int contaVicini(int x, int y) {

 int conta = 0;
 for (int dx = -1; dx <= 1; dx++) {
   for (int dy = -1; dy <= 1; dy++) {
     if (dx == 0 && dy == 0) continue;
     int nx = (x + dx + celle) % celle;
     int ny = (y + dy + celle) % celle;
     if (griglia[nx][ny] == 1) conta++;
   }
 }
 return conta;

}

int contaVive() {

 int c = 0;
 for (int x = 0; x < celle; x++)
   for (int y = 0; y < celle; y++)
     if (griglia[x][y] == 1) c++;
 return c;

}

// ------------------------------------------------------------------ // COMANDI TASTIERA (uguali al Daisyworld!) void keyPressed() {

 if (key == ' ') {
   // Reset casuale
   for (int x = 0; x < celle; x++)
     for (int y = 0; y < celle; y++)
       griglia[x][y] = random(1) < 0.3 ? 1 : 0;
 }
 
 if (key == 'r' || key == 'R') {  // Random
   for (int x = 0; x < celle; x++)
     for (int y = 0; y < celle; y++)
       griglia[x][y] = random(1) < 0.25 ? 1 : 0;
 }
 
 if (key == 'c' || key == 'C') {  // Pulisci tutto
   for (int x = 0; x < celle; x++)
     for (int y = 0; y < celle; y++)
       griglia[x][y] = 0;
 }
 
 if (key == 'g' || key == 'G') {  // Glider Gun di Gosper!
   pulisci();
   gliderGun();
 }
 
 if (key == 'p' || key == 'P') {
   pausa = !pausa;
 }
 
 if (key == '+' || key == '=') {
   velocita = min(60, velocita + 2);
   frameRate(velocita);
 }
 if (key == '-' || key == '_') {
   velocita = max(1, velocita - 2);
   frameRate(velocita);
 }

}

// Disegno a mano con il mouse void mousePressed() {

 int x = floor(mouseX / cellSize);
 int y = floor(mouseY / cellSize);
 if (x >= 0 && x < celle && y >= 0 && y < celle) {
   if (mouseButton == LEFT)  griglia[x][y] = 1;
   if (mouseButton == RIGHT) griglia[x][y] = 0;
 }

}

void mouseDragged() {

 mousePressed();  // permette di disegnare tenendo premuto

}

// Configurazioni famose void gliderGun() {

 // Gosper Glider Gun (funziona perfettamente!)
 int[][] gun = {
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
   {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1},
   {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1},
   {1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
   {1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0},
   {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
   {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
   {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
 };
 
 pulisci();
 for (int x = 0; x < gun.length; x++) {
   for (int y = 0; y < gun[0].length; y++) {
     if (x < celle && y < celle)
       griglia[x+10][y+10] = gun[y][x];  // ruotato per entrare bene
   }
 }

}

void pulisci() {

 for (int x = 0; x < celle; x++)
   for (int y = 0; y < celle; y++)
     griglia[x][y] = 0;

}


I am intereseted/involved in the following calls, projects, proposals (dashboard) with AISTAP, AIF.



You may contact me at the following address:

Daniele Grosso (Ph.D)
LTD LAB (Low Temperature Detectors LAB)
DIFI (Department of Physics, University of genoa)
INFN (INFN section of Genoa) 
v. Dodecaneso 33, 16146 Genova (GE) - IT 
Tel. +39.347.496.5037
Skype: daniele.grosso.genova
daniele.grosso@unige.it, daniele.grosso@ge.infn.it
daniele.grosso.genova@gmail.com