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Welcome to my website!
I am a physicst. I work at the Department of Physics, University of Genoa.
INFN associate (INFN section of Genoa). Member of AIF and SIF, EPS and IEEE. Also member of [AI] Also active member of AISTAP and WCGTC.
An overview of my training and former positions can be found in brief biography and/or CV.
My main interests are in Research and Development, Didactics (Teachings) and the Societal impact of Research and Didactics.
Areas of interests are mainly (but not only): medical physics, imaging, statistics, data analysis, computational physics, physical computing, astrophysics, nuclear physics, robotics, vision, ML, AI
Information on my activities can be found here: projects, publications, teachings.
I live in continuous learning mode: here some usefull (to me) stuff: notes, howto, links, web links, lists and software sections.
DAISY WORLD
GAME OF LIFE
// CONWAY'S GAME OF LIFE - Stessa identica logica del Daisyworld // Nessuna libreria esterna - copia e incolla e funziona subito!
int celle = 80; float cellSize;
int[][] griglia; // 0 = morta, 1 = viva int[][] nuovaGriglia;
boolean pausa = false; // premi P per mettere in pausa/riprendere float velocita = 10; // frame al secondo (premi +/- per cambiare velocità)
void setup() {
size(800, 600);
cellSize = width / float(celle);
griglia = new int[celle][celle];
nuovaGriglia = new int[celle][celle];
// Configurazione casuale iniziale (30% di celle vive)
randomSeed(42);
for (int x = 0; x < celle; x++) {
for (int y = 0; y < celle; y++) {
griglia[x][y] = random(1) < 0.3 ? 1 : 0;
}
}
frameRate(velocita);
}
void draw() {
background(20);
if (!pausa) {
aggiornaGameOfLife();
}
// DISEGNA LA GRIGLIA
noStroke();
for (int x = 0; x < celle; x++) {
for (int y = 0; y < celle; y++) {
if (griglia[x][y] == 1) {
fill(0, 255, 100); // verde neon per celle vive
} else {
fill(40); // grigio scuro per morte
}
rect(x*cellSize, y*cellSize, cellSize, cellSize);
}
}
// Bordini leggeri per vedere meglio le celle
stroke(50);
noFill();
for (int x = 0; x <= celle; x++) {
line(x*cellSize, 0, x*cellSize, height);
}
for (int y = 0; y <= celle; y++) {
line(0, y*cellSize, width, y*cellSize);
}
noStroke();
// INFO A SCHERMO
fill(255);
textSize(16);
textAlign(LEFT);
int y = 30;
text("GAME OF LIFE", 15, y+=25);
text("Celle vive: " + contaVive(), 15, y+=30);
text("Generazione: " + frameCount, 15, y+=25);
text("Velocità: " + nf(velocita,1,1) + " fps [+] [-]", 15, y+=30);
text("Pausa: " + (pausa ? "SÌ [P]" : "NO [P]"), 15, y+=30);
text("R = casuale C = pulisci G = glider gun SPAZIO = reset casuale", 15, y+=35);
text("Clic sinistro = disegna Clic destro/tasto = cancella", 15, y+=25);
}
// ------------------------------------------------------------------ void aggiornaGameOfLife() {
// Regole classiche di Conway
for (int x = 0; x < celle; x++) {
for (int y = 0; y < celle; y++) {
int vicini = contaVicini(x, y);
if (griglia[x][y] == 1) {
// Sopravvive solo con 2 o 3 vicini
nuovaGriglia[x][y] = (vicini == 2 || vicini == 3) ? 1 : 0;
} else {
// Nasce solo con esattamente 3 vicini
nuovaGriglia[x][y] = (vicini == 3) ? 1 : 0;
}
}
}
// Scambia le griglie
int[][] temp = griglia;
griglia = nuovaGriglia;
nuovaGriglia = temp;
}
int contaVicini(int x, int y) {
int conta = 0;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) continue;
int nx = (x + dx + celle) % celle;
int ny = (y + dy + celle) % celle;
if (griglia[nx][ny] == 1) conta++;
}
}
return conta;
}
int contaVive() {
int c = 0;
for (int x = 0; x < celle; x++)
for (int y = 0; y < celle; y++)
if (griglia[x][y] == 1) c++;
return c;
}
// ------------------------------------------------------------------ // COMANDI TASTIERA (uguali al Daisyworld!) void keyPressed() {
if (key == ' ') {
// Reset casuale
for (int x = 0; x < celle; x++)
for (int y = 0; y < celle; y++)
griglia[x][y] = random(1) < 0.3 ? 1 : 0;
}
if (key == 'r' || key == 'R') { // Random
for (int x = 0; x < celle; x++)
for (int y = 0; y < celle; y++)
griglia[x][y] = random(1) < 0.25 ? 1 : 0;
}
if (key == 'c' || key == 'C') { // Pulisci tutto
for (int x = 0; x < celle; x++)
for (int y = 0; y < celle; y++)
griglia[x][y] = 0;
}
if (key == 'g' || key == 'G') { // Glider Gun di Gosper!
pulisci();
gliderGun();
}
if (key == 'p' || key == 'P') {
pausa = !pausa;
}
if (key == '+' || key == '=') {
velocita = min(60, velocita + 2);
frameRate(velocita);
}
if (key == '-' || key == '_') {
velocita = max(1, velocita - 2);
frameRate(velocita);
}
}
// Disegno a mano con il mouse void mousePressed() {
int x = floor(mouseX / cellSize);
int y = floor(mouseY / cellSize);
if (x >= 0 && x < celle && y >= 0 && y < celle) {
if (mouseButton == LEFT) griglia[x][y] = 1;
if (mouseButton == RIGHT) griglia[x][y] = 0;
}
}
void mouseDragged() {
mousePressed(); // permette di disegnare tenendo premuto
}
// Configurazioni famose void gliderGun() {
// Gosper Glider Gun (funziona perfettamente!)
int[][] gun = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1},
{1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
pulisci();
for (int x = 0; x < gun.length; x++) {
for (int y = 0; y < gun[0].length; y++) {
if (x < celle && y < celle)
griglia[x+10][y+10] = gun[y][x]; // ruotato per entrare bene
}
}
}
void pulisci() {
for (int x = 0; x < celle; x++)
for (int y = 0; y < celle; y++)
griglia[x][y] = 0;
}
I am intereseted/involved in the following calls, projects, proposals (dashboard) with AISTAP, AIF.
You may contact me at the following address:
Daniele Grosso (Ph.D) LTD LAB (Low Temperature Detectors LAB) DIFI (Department of Physics, University of genoa) INFN (INFN section of Genoa) v. Dodecaneso 33, 16146 Genova (GE) - IT Tel. +39.347.496.5037 Skype: daniele.grosso.genova daniele.grosso@unige.it, daniele.grosso@ge.infn.it daniele.grosso.genova@gmail.com